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Where do you scale down? Where do you put your team efforts? It’s all about where you put your focus and how you scale things. There’s no reason why we couldn’t focus down and make a Nintendo GameBoy version of it as well.
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With Nintendo preparing a steady stream of first-party support, if the console’s fortunes change then DICE would openly consider reconsidering the situation. There’s a reason why not all games are on the Wii U platform.” I know some fans get very upset when we say that, but it’s true. If we could press a button to move it over to Wii U, of course we could make a Wii U SKU, but it would take some substantial time to do it.
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At the end of the day it’s about focus and priorities. “So, we made the decision to say, no, let’s not take away the focus from the PlayStations and the Xboxes and the PCs to do this. “Straight out of the box, as in Frostbite 3, it doesn’t run that well on the Wii U, which means it takes a lot of time and energy from us that would then take from something else. “From our perspective it’s not as powerful as it should be to be able to run a Battlefield game,” Bach responded. So why isn’t the Wii U seeing similar support? “It is a technical problem at its core because the Frostbite engine is not designed to run on that hardware, and the hardware is quite different from the next-gen consoles and the previous gen consoles.”Īlthough the Frostbite 3 engine is designed to be scalable, evident through Battlefield 4 being released on current-generation consoles. “If the Wii U was immensely popular we would probably put more focus into seeing how we could mitigate this, because it is a technical problem,” Bach explained to Eurogamer. Such comments were made by Battlefield’s executive producer Patrick Bach, who had been discussing their current stance towards Nintendo’s console. EA’s sudden lack of commitment to the Wii U has the seen the decision mean that the console will miss out on fifteen games being built using the company’s new Frostbite 3 engine.Īlthough, it has now been revealed that it isn’t that the Wii U couldn’t support the engine, it’s just that there aren’t the necessary resources to dedicate in order to make it happen.